The goal of this guide is to explain what all the Junction Conditions are and what they meant.
Guide to Junction Conditions
Anchor Obfuscation
Increased magnetic interference means that Anchor signatures in this part of the Zone are indistinct. It will be harder to precisely locate them.
Angry Abductors
The Abductors in this part of the Zone are particularly aggressive, and much more active in their pursuit.
Anomalous Clouds
Unpredictable weather patterns in this part of the Zone means more cloud-related hazards will manifest at ground level.
Curious Fragility
The Remnant seems to become more brittle in this part of the Zone, meaning that collisions suffered will cause much more damage.
Disruptive Discharge
The electrical discharges detected in this part of the Zone can damage and disrupt batteries, draining your power reserves.
Heavy Fog
The thick, low-lying fog in this part of the Zone never seems to lift.
Malfunctioning Mess
High levels of magnetic interference, combined with broad spectrum atmospheric Anomalies, mean that things are constantly going haywire in this part of the Zone.
Perpetual Stability
The Instability Storm will not be chasing you here unless summoned.
Something’s Moving…
This part of the Zone definitely seems to have something creeping out there amongst the trees…
There will be a lot of Tourists appearing more frequently within wooded areas.
Spark Surge
Spark Towers in this part of the Zone are overcharged, making them even more dangerous.
Swift Storm
Storm activity in this part of the Zone is remarkably rapid. After it manifests it will close in much faster than usual.
The Warrens
Bunny Anomalies run rampant in this part of the Zone.
Underground Mischief
Certain burrowing Anomalies are even more aggressive in this part of the Zone.
Violent Voltage
The electrical discharges detected in this part of the Zone are at a much higher voltage, which means they will arc past car defenses with ease.
FAQ
How long extreme conditions in juction takes to fade away?
Extreme conditions in junctions reroll every time you return to the garage, win or lose. You can get a reroll function that uses a scan charge to reroll the junction in hopes it’s more agreeable but otherwise they are there until you go out in your car and come back.
The extreme conditions aren’t usually too bad though, just don’t scavenge that zone and go for the transfer point.
What is junction bypass?
Junction bypass lets you skip using the highways, so you can jump straight to D1 or B1 and go from there. The marshes are around the C5 area, though it looks like you can take the route off of D2 and just blitz through the storm areas if you don’t like doing those.
When you get bypass, it lets you spend scanner charges to ‘reroll’ a node. You can get rid of storms, or get a better resource distribution.
Do conditions in place change between runs?
Yep, everything beyond the general layout and “biome” changes.
Btw, if I’m not mistaken, Immediate Storm doesn’t mean that it’ll start closing in as soon as you enter the junction, but rather that it moves in very fast when you summon it. So if you’re just passing through without collecting orbs, it shouldn’t be an issue. Check the log, the special conditions do have clear descriptions (less cryptic than the anomalies, at least).
But you can also take another trip first and then re-scan the junction to see if it’s better.
At some point you can unlock an upgrade that let’s you “reroll” junctions. Haven’t used it yet, but seems useful.
More Guides:
- Pacific Drive – How to Run the Game on Windows 7
- Pacific Drive – How to Use Tinker Station
- Pacific Drive – How to Fix FOV
- Pacific Drive – How to Save the Game
- Pacific Drive – Pro Tips for New Players
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